The color button you DO press depends on whether the bomb's serial number contains a vowel and the number of strikes you currently have against you (if any). For example, in the "Simon Says"-esque module, if the yellow light is flashing twice, you can be pretty sure that the yellow button is the one you DON'T press. There is a literal bomb defusal manual that you can print out that includes instructions on how to disarm everything all of its information is accurate, although it's definitely not simple the first time you read it. All There in the Manual: The whole point of the game, actually.Action Hero: The name of the achievement for disarming your first bomb, suggesting the defuser is one.From advanced math to modules that require you to create a code through the entire bomb, practically every concept under the sun has been made into a module. With over 1,800 modded modules created for the game, there's no shortage of ideas. This game would be something really simple if it weren't for it's massive modding community. ![]() It was released on Steam on October 8th 2015 and on Nintendo Switch on August 16, 2018. The game was originally designed for the Oculus Rift, but also supports monitors. Players must communicate in order to figure out how to disarm the bomb in time. The other player or players have a manual that explains how to dispose of the bomb, but cannot see the bomb itself. Keep Talking and Nobody Explodes is a co-operative party game where one player is trapped in a room with a bomb, with no idea how to disarm it. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!" The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. And while this can easily be said of many if not all mobile ports of non-mobile games, in this case I think the developers have missed opportunities to make the difference much smaller than it currently is by providing the player with more flexibility in terms of their control scheme - more options are a good thing.īut again, this game is fabulous and everyone should play it."One player is trapped in a virtual room with a ticking time bomb they must defuse. The game certainly has not lost its appeal, but I find myself remembering more often than I would like to that it would be more fun for me if I were playing on a computer. Two examples are the addition of a fixed “back” button, rather than simply allowing the player to tap away from whatever they have selected, and requiring the player to use the “cut” buttons next to wires rather than also giving them the option to tap the wires themselves. I could go on and on about its many virtues, but my one complaint is that the port to mobile has changed the control scheme from the original version in a very restrictive way, and to an extent that is in my opinion unnecessary. This game is excellent overall - it’s been one of my all-time favorites for years now. Pretty good, but could be made much better Unlock Freeplay Mode to set your own pace by creating custom bombs.īomb Defusal Manual can be printed or viewed for free at Lord Gryphon Mission and Free Play Modes – Missions increase in difficulty as players face new modules and constraints are introduced. ![]()
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